My second part of material study. This time I decided to use only Substance Designer for creating fully procedural materials. Some of them available for free from my Gumroad page: https://gum.co/hBouk
In the pack I also included additional textures for vertex blending
For bricks I made more complex graph which is allow me to use any amount of input shapes. It will automatically construct the material with all details.
Thanks Chris Hodgson for the inspiration